================================================================
Title                   : Rockheim City: High Noon (final release)
Filename                : rhcity2.bsp
Release Date            : 1999/06/03
Map Author              : Stefan Giesen (Igor[Rock])
Email Address           : Stefan.Giesen@gmx.de
Homepage                : http://www.homepages.de/sgiesen@dialup.nacamar.de/
Description             : This one is a teamplay map for Terror Quake2.
			  It's a city map with a sewer. This map is build
			  on rhcity1.bsp, but with MANY changes. This Map
			  also fits for AQ2 DM and Teamplay (just don't care
			  about the "xxx has no spawn function" errors, they
			  just don't matter :).
Requirements            : Quake2, Terror Quake2 or Action Quake2
================================================================
Additional Credits
The Wally Team		: Ty Matthews and  Neal White III for that
			  GREAT texture editor
raduffy@cyberramp.net	: for making QERadiant, an editor which REALLY
			  ROCKS!!!
Jasc Software		: for making that GREAT graphic program
			  Paint Shop Pro v5.0
Rookie[Rock]		: (aka Michael Bastian) for endless
			  playtesting with me ;-)
================================================================
* Play Information *
Q2 Single Player        : Not intended (only for sightseeing)
Q2 Cooperative          : No
Q2 Deathmatch           : Not intended
Q2 CTF                  : Not intended
Single Player (TQ2)	: Not intended (sightseeing?)
Deathmatch (TQ2/AQ2)    : Yes, should be fine
Teamplay (TQ2/AQ2)	: Yep, that's it :-)
Get That Drug (TQ2)	: No - this map isn't made for GTD.
* Construction *
Base                    : From scratch (own idea)
Editors used            : QERadiant. the best editor for hard workers.
			  Oh boy, this editor REALLY ROCKS!
                          Wally V1.24B for the textures
			  PSP V5.0 as additional editor for textures
Textures		: All textures are made by me, only standard
			  textures from Q2 are used in addition,
			  so there shouldn't be a problem with 
			  copyrights (they're all mine or id :)
Known Bugs              : No one I know...
================================================================
* COPYRIGHT NOTICES and PERMISSION *
This level is copyright 1999 by Stefan Giesen.  Permission to use, 
copy and distribute unedited copies of this files -- [tq2gtd1.bsp and
the textures at textures/rock] -- is hereby granted, provided that no
fee is charged for the use or availability of this file (other than 
the normal connection costs for on-line services, if applicable).
The above copyright notice and this permission notice must be left 
intact in all copies of this file. Commercial distribution of this 
file, in whole or in part, requires prior agreement with the author. 
Commercial distribution includes any means by which the user is 
required to pay either for the support (e.g. book, newsletter or 
CD-ROM) or for the file itself.  Unauthorized commercial distribution 
is prohibited.
If you wish to commercially distribute this file, note the following:
(1)Permission is granted by the author for the one-time commercial
distribution of this file if all of the following conditions are met:
(a)The author is notified by email prior to the file's inclusion 
on any commercial release;
(b)The author is provided with one (1) "contributor's copy" of
the finished product upon it's release.  Said "contributor's 
copy" is to be sent to the author using the shipping address 
specified by the author in his/her reply to the publisher's 
initial email notification, and is to be provided at no cost 
to the author;
(c)This file (including this copyright notice) is not to be 
modified in any way, and shall be distributed as the author 
intended;
(d)The author retains all relevant and proper copyrights to this 
work both prior to and subsequent to the commercial release of 
this file.
(2)By requesting a shipping address from the author, the publisher
signifies acceptance of, and agrees to abide by, these conditions.
By returning a valid shipping address to the publisher, the author
thereby grants the publisher one-time usage of the author's 
copyrighted work for commercial purposes.
Thank you for your interest in this work.
================================================================
Note on new textures
If someone want's to use my self-made textures, he must contact
me to get my permission! Normally I will give you this permission,
as long as you're not using them for a commercial project (then
we have to see how we do it).
================================================================
Compile time and such stuff :-)
(My system: Pentium 200 MHz without MMX, 96 MB RAM)
D:\Spiele\quake2\terror\maps>gddqbsp3 rhcity2
----------- qbsp3 -----------
original code by id Software
Modified by Geoffrey DeWan
Revision 1.04
Compiled for Pentium processors
-----------------------------
gamedir set to D:\Spiele\quake2\terror\
entering D:\Spiele\quake2\terror\maps\rhcity2.map
0...1...2...3...4...5...6...7...8... (8)
0...1...2...3...4...5...6...7...8... (7)
writing D:\Spiele\quake2\terror\maps\rhcity2.prt
Writing D:\Spiele\quake2\terror\maps\rhcity2.bsp
   31 seconds elapsed

D:\Spiele\quake2\terror\maps>gddqvis3 rhcity2
----------- qvis3 -----------
original code by id Software
Modified by Geoffrey DeWan
Revision 1.01
Compiled for Pentium processors
-----------------------------
reading D:\Spiele\quake2\terror\maps\rhcity2.bsp
reading D:\Spiele\quake2\terror\maps\rhcity2.prt
 554 portalclusters
1620 numportals
0...1...2...3...4...5...6...7...8...9... (22)
0...1...2...3...4...5...6...7...8...9... (1444)
Average clusters visible: 137
Building PHS...
Average clusters hearable: 344
visdatasize:62622  compressed from 79776
writing D:\Spiele\quake2\terror\maps\rhcity2.bsp
1468.0 seconds elapsed

D:\Spiele\quake2\terror\maps>arghrad -gamedir d:\spiele\quake2\baseq2 -moddir .. rhcity2
----- ArghRad 2.00 by Tim Wright (Argh!) -----
Modified from original source code by id Software

----- Settings -----
 -gamedir set to d:\spiele\quake2\baseq2\  (game pak dir)
 -moddir set to ..\  (mod pak dir)
----- Load BSP File -----
reading D:\Spiele\quake2\terror\maps\rhcity2.bsp
----- Light World -----
0...1...2...3...4...5...6...7...8...9... (455)
0...1...2...3...4...5...6...7...8...9... (1029)
0...1...2...3...4...5...6...7...8...9... (24)
----- Save BSP File -----
writing D:\Spiele\quake2\terror\maps\rhcity2.bsp
----- Time -----
 1823 seconds elapsed
================================================================
FLW:
Nonsense, no one would place a self destruct button in an elevator...

Watch out for new levels to come from me!