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* LEVEL INFORMATION *
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TITLE                   : The Pub with no Beer
FILENAME                : nobeer.zip
AUTHOR                  : =][WetWired][= (Brent Waller)
DATE                    : 04/10/99
GAME                    : Action Quake II
EMAIL ADDRESS           : wetwired@hypermax.net.au
HOMEPAGE URL            : http://www.quakeclan.net/syn
			  http://www.quakeclan.net/consortium
 
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* LEVEL DESCRIPTION *
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This is a pub based loosely on The Lockyer Hotel, which is about 300
Metres from where I live, so I know it pretty well :), it's not an
exact replica though, as it would be pretty damn boring if it was.
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SINGLE PLAYER           : No.
CO-OPERATIVE            : No.
DEATHMATCH              : No.
ACTION QUAKE II         : Made for Teamplay primarily and Deathmatch.
NEW TEXTURES            : Yes.
NEW SOUNDS              : Yes.
 
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* CONSTRUCTION *
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MAP BASE                : None.
PREFABS USED            : The green rubbish bin :)
EDITOR(S) USED          : QOOLE 2.50
 
OTHER UTILITIES USED    : Arghrad 2.01, Wally 1.42 Beta, Paintshop Pro 4, Photosuite, Fireworks 2.
KNOWN BUGS              : None known
 
COMPILE MACHINE         : AMD K6-II 400Mhz, 128Mb of RAM
 
QBSP2    TIME           : 13 seconds.
VIS      TIME           : 2086 seconds. (23 Minutes, 46 Seconds)
Arghrad  TIME           : 5618 seconds. (1 Hour, 33 Minutes, 38 Seconds) 
 
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* OTHER LEVELS BY THE AUTHOR *
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ACTION QUAKE II         : co-authored "Inside the Matrix" (matrix.zip) with TIGEReye
 
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* SPECIAL INSTRUCTIONS / ADDITIONAL INFORMATION *
-------------------------------------------------------------------------------
If you want to use any of the textures in this map, e-mail me to find out which ones I actually made :). And as for special instructions, don't snipe me FFS!!
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* CREDITS *
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ID Software			: For making the base code for the A-Team to bend and improve.
The A-Team              	: For making Action Quake 2, and not fucking it up :).
The Guys who made Qoole 	: For making a buggy program that is piss easy to use.
The Syndicate (Clan =SyN=)      : For helping me test my map and giving me suggestions along the
				  way, special thanks to J I N X for the late nights and high 
				  pings testing my map, to Nefz and Ruski for doing some of the 
				  final testing (thanks for pointing out that bug in the bushes 				  Ruski, I'd like to know what you were doing there to start 
				  with :>).
The Consortium			: To the newly formed clan, which made me compile this map again 				  :P
FiReWaLKer [TDm]		: For telling me to finish a fucking map already!
CCCP-Jr [TDm]			: For the use of his server for testing.
Sinner				: For his textures.
Sean (sean@dpsoft.com)		: For his textures too.				
DarthMiniMe			: For being a great mate.
 
 
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* COPYRIGHT / PERMISSIONS *
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Authors MAY NOT use this level as a base to build additional levels.
 
You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS. If you don't co-operate, then DON'T DISTRIBUTE IT
IN ANY FORM.

This LEVEL may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this LEVEL on any CD or distribute it in
any way without my written permission.

Action Quake II (C) 1998-99 The A-Team.
Quake 2 (C) 1998-99 id Software. All rights reserved.